Getting started

🤘 @use-gesture is a set of gestures that let you bind mouse and touch events to any node.

With the data you receive, it becomes easy to set up complex gestures like dragging and pinching with a few lines of code.

React

In React, 🤘 @use-gesture/react consists in multiple hooks you can attach to a component. You can use the library as standalone, but to make the most of it you should combine it with an animation library like react-spring.

Installation

yarn add @use-gesture/react
npm install @use-gesture/react

Simple React example

The following example makes a <div/> draggable so that it follows your mouse or finger on drag, and returns to its initial position on release.

import { useSpring, animated } from '@react-spring/web'
import { useDrag } from '@use-gesture/react'
function PullRelease() {
const [{ x, y }, api] = useSpring(() => ({ x: 0, y: 0 }))
// Set the drag hook and define component movement based on gesture data
const bind = useDrag(({ down, movement: [mx, my] }) => {
api.start({ x: down ? mx : 0, y: down ? my : 0, immediate: down })
})
// Bind it to a component
return <animated.div {...bind()} style={{ x, y }} />
}

How does this work?

The useDrag hook returns a function (stored in the bind constant), which when called returns an object with event handlers. Here, when you spread {...bind()} into a component, you're actually adding onMouseDown and onTouchStart event handlers.

It's important that you understand 🤙 @use-gesture/react is not responsible for actually moving the component. The useDrag hook just hands over gesture data to react-spring which sets the component transforms. If you're not familiar with react-spring, head over its documentation here.

Vanilla javascript

Although 🖖 @use-gesture was originally built for React, v10 is now platform agnostic, and can work in vanilla javascript.

Installation

yarn add @use-gesture/vanilla
npm install @use-gesture/vanilla

Simple Vanilla example

The following example makes a <div/> draggable so that it follows your mouse or finger on drag, and returns to its initial position on release.

<!-- index.html -->
<div id="drag" />
// script.js
const el = document.getElementById('drag')
const gesture = new DragGesture(el, ({ active, movement: [mx, my] }) => {
setActive(active)
anime({
targets: el,
translateX: active ? mx : 0,
translateY: active ? my : 0,
duration: active ? 0 : 1000
})
})
// when you want to remove the listener
gesture.destroy()

The vanilla api is new from v10 and still experimental. Feel free to contribute!